I've been thinking about what makes me want to try to get good at a game, and why I am so put off of trying to play most games well, even though I enjoy playing them casually and watching high level play(chess, SC2, SF are all good examples). And I think I have figured out why, and what would make me want to get better at a game. The answer is right in the title of this thread. A game where the best (or a good) way to get better is by playing seems simple enough, but I am hard pressed to find a good competitive game where this is true. I know friends who love the Age of Mythology series have played all the campaigns, and still haven't figured out that they should make more than 10 workers. And this happens in almost all competitive games, if you want to get good you have to actively pursue it, which brings me to my last thought. What would a game look like where the design goal is just that, to make an enjoyable competitive game where you can get good while playing. I have some of my own thoughts but wonder what other people think (the best thing I have so far is something along the lines of make the game super intuitive and at the same time super complex so that if you try to do the standard brute force way of getting good you are met with the complexity where as when you play you don't meet this because your intuition kicks in).