I have a lot of ideas when I'm tired. Most of them colossally stupid when I reexamine them whilst awake. One of the ones that came to me the other night was a contract system in MMOs between players. Some of you might remember an old thread about the "quest giver" feature, where players can give other players quests and reward them accordingly. The idea was what if you can expand upon that, and create a full blown contract system? In the game Burning Empires, player social contracts is one of the most important aspects of the game that allows the RPing to happen properly. In game, social conflicts are not just talked out. They are actually handled as if they are combat, but instead of using swords, you use different methods of debating. before entering into the conflict though, both players must be willing to put something at stake. That is, they must state what the loser will do or what the winner will gain. Following through on this basically requires the players and GM all agree that this is how the game will proceed, depending upon who wins and loses. The idea then, was what if we could find a way to create a contractual system in MMOs? If we can do that, systems like the ones outlined above might not be impossible for computer games. But then the first thing that hit me is... is this even possible?