So people talk alot about certain characters being more damage Efficent (grave/De Grey) than other characters (Val/Geiger). But I have always wondered exactly what was meant by this. I think in this thread we should try to analyze the damage efficiency of the different characters. I personally would not focus very much on Jaina/Lum/Setsuki since their innates give them essentially infinite damage efficency (especially sets). However if we people want to analyze them its definately worthwhile if they can figure out a good way to consider their innates. Ok to me the most obvious way to run the analysis would be to figure out the average dmg of a card in the character's deck. For simplicity I just added up the damage and neglected to divide by 14. This requires estimating the average value of double sided cards. It also requires deciding whether things like Midori's 10 should count for damage or not. Anyway here are my results. How I counted the damage is at the end of the post: Grave-85 his block gives queens Val - 76 Can get more aces then other chars off straights. Ace draws cards Geiger - 91 Time spirals hitting blocks makes them do much less damage. Rook - 113 rook loses card efficiency off RA/3B/Q-pump Midori - 106 2 was counted for damage but if dragon form it does no actual damage. I counted 10 as 0 dmg lol. De Grey - 92 + innate Argagarg - 72 Bubble shield is very hard to count imo.Also innate is super good and stuff. Jaina - 78 Lum - 84 Setsuki - 65 Ok so this is not exactly the expected results. Maybe one problem is counting things like 10 throws. Should the average damage of the "good" cards matter more (7T,faces, etc). Idk how people want to do this analysis but I would apreciate any feedback.