So I see it getting referenced a couple of times, and I am going to call it out here. Review: 1/5. 0/5 if I can help it. This game is honestly pretty terrible. It's a series of single screen platforming puzzles with the majority that might be simpler than any game that was released in the last three decades, it also manages to spectacularly get many simple design concepts completely wrong. Not only does it have instant savepoints that are like 1 second away, it manages to ask you to react to a new screen filled with hazards in milliseconds, which would either depend on blind luck or just be IMPOSSIBLE without seeing the screen first. What's the point of this? All it does is break the flow of the game, and now that the user knows about the screen by foresight, he can go through it anyway. There is only one solid point I liked in the whole game, and that's the hell boss and the section where you get the girl. Here are some things it does right: a) If you make a mistake, you can still recover without having to be instantly teleported to a screen 1 second away. The animal threats can be shot, platforming doesn't need to be like frame precise etc. b) The boss creates threats that you can react to and forcefully prevent, and it requires a tiny bit of skill to complete the challenge. c) The boss looks imposing in it's limited way (the graphics are terrible, so I am not saying this is in anyway a worthwhile piece of art). So what ends up happening is that the screen isn't done and immediately forgotten, you can spend a bit of time defeating it, and it builds up a bit of tension with the release of getting your goal and coming back. It's also reactable and all that, and compared to the rest of the game, balanced. Then that immediately disappears as you have some frustrating puzzles with the restriction of not looking back. The one where you are supposed to dodge the wall crawlies while jumping from vine to vine is especially irritating due to the lack of precise control and being one pixel off means you have to respawn with a terribly long long death animation. And what's the point of all this? Even if you pretended that the game was designed well and had good balanced levels and challenges that, idk scrolled, what do you feel? Nothing like Orpheus because looking back doesn't mean you lost your love forever but that you just respawn 2 secs earlier. The end also implies it's all a dream or a fantasy, but this has to be the WORST dream/fantasy where you keep jarring 2 secs prior due to some screwup and some of the most boring and humdrum hell I can think about. To make this story actually worthwhile, I would need at the minimum better graphics, interaction, balance, narration, etc. Anyway, I felt like this was a terrible waste of time.