Bruiser, the Fist Fighter v1.2 4 combo points 90 HP Innate (Heavy hands): If both players attacked and you hit, you draw a card, your attack becomes a Linker and you get 1 extra combo point for this turn. You may also continue your combo if you and your opponents' attacks clash (same speed attack) after clash damage and effects unless you are knocked down. Normal attacks: x.4 speed, 1 CP Normal throws: x.6 speed, 3 CP Starter, damage 8, KD 2: A/B 3*: T/D 4: A/D 5: A/D 6: A/D 7*: A/B 8: T/B 9: T/B 10: T/B J*: Wildfire: 2.4 speed attack, 5+1(1) damage, 1 CP Linker, +4 Any Q: Brutal Uppercut: 0.8 speed attack, 10(3) damage, 2 CP ender K: Chokehold: 7.8 speed throw, 9 damage, 3 CP ender A*: Shot for Shot: 99.8 speed attack, 6(1) damage, 2 CP, Can't Combo AAA: Haymaker: 99.8 speed attack, 45(45) damage, 4 CP, Can't Combo, KD 3* (Clinch): T side is 6.2, 3 damage, Can't Combo. You may only play a throw after dodging with Clinch. If you play this card in combat and successfully throw your opponent this turn, next turn you and your opponent may only play normal attacks, normal throws, and Jokers as combat cards. Your attacks and throws are 1 speed faster. 7* (Up The Ante): At the end of your turn, you may discard this card to draw 1 card for each card you used in a combo (including pump cards) this turn. You cannot use this card if you dodged this turn. Your opponent draws 1 card. J* (Afterburn): For each card that you discard for additional damage on Wildfire, your opponents' attacks and throws are 1 speed slower next turn. A* (Shot for Shot): Treat any faster attacks from your opponent as a clash if you play the Shot for Shot side of this card in combat. FAQ Q: If I dodge with Clinch, do I still get the ability effect? A: As long as you throw after the Clinch. Q: If I successfully dodge with Clinch and my opponent plays a face-down Joker and I throw him, does the Clinch effect activate? A: Yes. Q: What happens if I don't play a normal attack, normal throw, or Joker when I am clinched? A: Discard your combat card and treat it as a no-card. Q: Can I play no-card when clinched? A: Yes. Q: Do Degrey's Spectral Pull and Push, Jaina's Knee Bash, etc. count as normal throws and attacks? A: Any attack or throw on a card from 2-10 counts. Q: If Jaina uses Unstable Power to turn a card into an attack or Degrey uses Point, Counterpoint to do the same, and Bruiser attacked, does his innate trigger? A: Just like Jaina can't buy back her attacks, the first part (draw card, Linker, extra combo point) of Bruiser's innate will not trigger. However, if they happen to be the same speed attack and clash, the second part of Bruiser's innate triggers and you can continue your combo. Q: If Jaina uses Unstable Power to turn a card into an attack or Degrey uses Point, Counterpoint to do the same, and Bruiser used his ace, is it considered a clash? A: Yes, however you do not get the first part of Bruiser's innate. Q: Why does Bruiser's Ace have combo points on it if it can't combo? A: If his innate triggers, the card becomes a Linker. The combo points are applicable then. Changelog v1.2 Raised hit points from 80 to 90. Added Shot for Shot(A*). Slowed down Haymaker(AAA) from 7.0 to 99.8 speed. Slowed down Wildfire(J) from 1.6 to 2.4 speed. Changed Chokehold(K) from 4.6 to 7.8 speed. Changed damage from 8+12(+1 Ace) to 9 flat. Changed chip damage on Brutal Uppercut(Q) from 5 to 3. Changed chip damage on Wildfire(J) from 0 to 1. v1.1 Changed normal speed from x.2 to x.4 Changed 2 from B/D to A/B Changed 6 from A/B to A/D Changed 8 from A/B to T/B Changed J from +5 Any to +4 Any Removed Q's Leg Shoot Changed K from 3.8 speed to 4.6 speed. Changed damage from 10 to 8+12 (+1 Ace) Removed Bear Hug side of Ace Changed 3* to make you 1 speed faster instead of 2 Changed 7* to award one card for each card used in a combo (pumps included) instead of 1 card for every combo point.