Its new years eve so I though I'd post my fan character. So, here he is. The Charismatic Pilot HP: 90 CP: 4 Innate- Charismatic Style: After the combat phase if you did a combo using all your combo points that included a falcon attack or throw you may return a face card from the discard pile to your hand (Falcon Punch triggers this ability.) Normal attacks: x.4 speed, 1 CP Normal throws: starter, x.6 speed, 2 CP, 7 damage, KD. 2: A/D 3: A/D* 4: A/D 5: A/T- Flurry attack- combos into 5, 6, linker, or ender 6: T/D 7: A/T 8: A/B 9: T/B 10:T/B* J: Falcon Kick-Attack, 2.0 speed, 8 (3) damage, +5 discard any one, ender, 1 CP Q: Raptor Boost-Attack, 1.2 speed, linker, 7 (2) damage, 2 CP K: Falcon Dive- Throw, 7.0 speed, starter, 10 damage, 2 CP Ace: Falcon Punch- Attack, AA, can't combo, 2.4 speed, 25 (5) damage 10,000 Volts Knee- Attack, A+A linker, 0.2 speed, 9 (3) + 10 damage, 1 CP 10* Show me Your Moves!- Before the start of the combat phase you may discard this card to pick a card at random from the opponents hand. He must play it in combat if able 3* Relentless- After the draw phase you may discard this card and attach it to your character. Normal throws are 2 speed faster, do +1 damage, cost 1 combo points, and are linkers. Discard Relentless next time you are hit by an attack or throw. Consolidated changes- sped up falcon kick, changed abilities, added dodges, buffed10k knee speed, moved relentless, clearer wording on abilities, changed Relentless completely, 10k knee is a linker and 1 cp, added comand normal, fixed relentlessWas inspired by CWheezy's marvel characters to let CF be more intense all around. any input welcome
He's basically a grappler with 2 good throws. All his attack speeds are horrendous and he only has 8 total dodges, so he is really at the mercy of fast attacks. His 10 ability is pretty OP. Basically, you win combat unless you happen to pull and A/B or A/D, which isn't that fun. Relentless isn't that great as he doesn't have a way of exploiting KD. Not worth using, considering the card it's on.
sped up falcon kick to 2.0, that was my original concept but wasn't sure. kept fiddling with 2-10 cards but when I was content didn't realize how few dodges, also changed. abilities tweaked....input still appreciated. changed a lot of things, also added a command normal i thought might be too confusing but seems ok
I would make these changes to specials: 1) J-->Ender, Q-->Linker, K-->Starter. Much more in line with his actual playstyle. 2) Rename K to Falcon Hump.
zem- removed the asterisk. it was where I had Relentless. his 5 is like any other normal except it can also combo into other 5's. major- 1. hmm. I'll change J and Q as you say. also added a pump to J to make it a decent ender. K is fine I think. 2. LOL no. but we all know the truth.