Sometimes, due to the pleasure of epeen stroking and rosed-color, backward looking glasses, many people talk about HARDCORE mode. It was a mode of Diablo II were death was permanent. No rez whatsoever. It carried great adrenaline, great risk, great rewards and great stupidity. You could level a character for months and loose it once your connectin lagged. It rewarded an extremely cautious/defensive gameplay. And carried a great sense of achievement. If you wanna discuss why this pointless, uncompetitive, you may go fuckyourself with a bottle of Drano think of why some palyers might enjoy this kind of gameplay. MMO editors ingenral, and WoW in particular, don't provide such a mode. The closest to it might be EVE Online's handling of expensive ships. I can see why. Due to to the high emotional damage caused by a death, many players quit playing the game on death and/or end up crying and whining endlessly. However a vocalized demad exists for hardcore servers. For MMO, this demand is as stupid as the demand for corpse looting, or full focus on PVP : this is something most players definitely don't want. They just think they want it. However I still think that MIDCORE servers could be viable. They would work part like hardcore servers, but instead of permadeath, auto-rez would be possible with a long, session ending cooldown. 15 hours would be a good example Maybe 5 days. You could have other kind of rezzes (like rez by a healer class if you didn't release you spirit) but a real death should mean game over, restart later. This would make the game require some skills (harcore is difficult), while tempering the direst effect of hardcore (lack of player motivation after a death, loss of carefully crafted experience, subscription drop rate, ...). And I can assure you that when starting a playsession it woudl have the full <I DONT WANNA DIE> feeling knowing that your game might be over for the night at anytime. Chaining a group of <VANILLA> <RANDOM COLOR> bear of <#TEMPLATE> would not feel like a stupid grind if things had the potential to really fuckup. All of this with the added bonus of no permaloss (I see permaloss as a bad thing) Do you thing this might be a valid game mode for MMO servers ?