"Mind games" on the title refers to games where you are constantly trying to get in the mind of your opponent in order to guess his plan and prepare the counter. There will be situations where you try to bluff or mislead your opponent while trying to guess his true plan. Perhaps we should call it psychological games or perhaps "yomi". Previously, I made the thread "Mecahnics that encourages yomi", which ended up being rather unsatisfactory. Instead of me getting ideas to work on, most of the posts was me trying to actually understand what yomi actually is. And then there is the arguement about yomi in MTG.... Ah forget that. Now, I just want to brainstorm about ideas about mechanics that encourages mind games. The focus on this thread will be on 2 player non-digital card games and if possible, can be done in a CCG. (Yes, I am trying to get ideas for my CCG again) What you can do is that you nominate a 2 player card game which you think has lots of mind games going on for me to check it out. As far as I know, most CCGs are heavy on building your own field of units rather than trying to counter what your opponent is going to do. Your deck is designed to use a particular strategy (swarming with low cost creatures or playing big bombs or to do that combo....) and you will be doing just that. Even if you know what your oppoent can do, there is nothing much that you can do. Although there are situations like creature buffs and counterspell, they won't always happen since it depends on what deck you are using or playing against. I will like to design a game where reading your opponent is something fundamental and a must to excell, regardless of how your deck is built. I have tried looking for information in euro board games, but most of the games are low on player interaction. Now, I think one of the obvious recommendations will be Yomi card game. This game uses the simultaneous action mechanic and it has mind games. (its name is yomi afterall) However, as far as I know, most of the cards only deal damage and seldomly has other effects. (I haven't play it much, forgive me if Iam wrong) A CCG usually has many different effects, from doing damage to increasing field presences to gathering resource... So far, I find it difficult to use this mechanic for a CCG. So, just name the game that fits, talk about its mechanics and I'll check it out. Thanks.