this was the article that got me thinking about this. One of the greatest rewards for being part of an MMO is not just the power that your character has accrued, but simply the community that you have taken part in creating and get to participate in. However, a quick look around shows that while game companies often devote large amount of time on developing game balance and game content, but little effort is spent on creating a community that is both welcoming and conducive for team play. For a good example, the article names WoW. it claims that much of WoW's success stems from their ability to cater to both new and veteran players alike, and because of the fact that the game environment is generally not as toxic as say, the HDRemix chatroom, new comers are more likely to return to the game. This is actually kind of a relevant issue for HDRemix, as while the barrier for entry for learning the game has been lowered, the behavioral problems we see in various problem players still exist. Thoughts?