QUICK LINKS: None POLARITYHUNTPolarityHunt is the summation of years of experience in mafia-type games. In this I offer my viewpoint on many common problems that plague most setups. 16 players total: 11 town roles and 5 witch roles. Game flow: The game begins on day 1 and alternates between day and night. Lynching and nominating a nightguard take place during the day. Lynching takes place when a majority is reached, followed by night. Neither role, polarity, nor alignment will be revealed upon death. Night action precedence: Lodestone's polarity change Magneto's polarity inversion Check results Loose Cannon kill Coven kill Iron Golem polarity shift (when applicable) Demon's results Revival Seamstress target Old Geezer on death ability Game Mechanics: Voting: Lynch votes occur with a majority; deadline votes are allowed. Night guard is elected with a plurality vote. Revivals also are plurality. Witches win nightguard/revival in the event of a tie with one other person; any other case is determined randomly. If there are 3 or more people tied for nightguard, then no nightguard is elected that cycle. Polarity: Every role has an assigned polarity (positive, neutral, negative). All witches have a neutral polarity. Witches have two types of kills: positive kill and negative kill. In order for a kill to succeed, the witches must match the proper polarity kill with the kill target (e.g. A positive kill on Magneto would fail). If there is a mismatch, the kill fails and no announcement is made (neither to the targeted player nor publicly). Either kill type will work on a neutral polarity. Roles that use abilities that target other players "visit" that player when they perform their action (this applies to Lodestone, only). Night Patrol: Every day, the town must choose someone (by plurality vote) to stand guard at night. The chosen player will learn who the witches targeted (and with what type of kill) as well as a transcript of everything said in witchchat during the past day/night. NO NIGHT ACTIONS WILL AFFECT THIS PLAYER. However, after being made nightguard, you cannot be elected nightguard for two days after your election. Witches: At the beginning of the game, witches will be sent a list of all other witches (excluding the Loose Cannon). They must use assigned names when speaking in witch chat. Witches may speak in their group QT at any time. Roles and pseudonyms are known to witches, nothing else (not even their names!). The LC knows who the witches are and nothing else. Afterlife Revival: If you die, don't despair! You aren't out of the game, yet. Once you die, your soul goes to the Mystical Burial Grounds, where you chat with all the dead players. Once every two nights, the dead players MUST choose someone to return to the world of the living. Beware, though! Dead witches can possess one player of their choice at the beginning of revival nights. If that player is selected to be revived, the witch gets revived along with him! All players retain use of their respective night actions when they die. The two exceptions are below: +/-: Plus and Minus lose the synergy benefit when visiting opposite polarities when dead. Seamstress: Seamstress no longer sews targets to herself; instead, she chooses a living witch to sew a person to. WITCHES WIN THE REVIVAL IN THE EVENT OF A TIE. In the case of two witches possessing the same target, only the first witch (chronological order) will be revived. Base polarity does not change upon death/revival (i.e. Magneto cannot permanently alter a person's polarity if he visits them on the night of their death). A witch loses the ability to possess once they successfully steal a revive. Definition of "participate:" the channeler and zombie will both receive pseudonyms with which to post in deadchat with as well the ability to cast a revival vote. They retain said pseudonyms upon their death and may post and vote under either name. THEY ESSENTIALLY GAIN AN EXTRA VOTE UPON THEIR DEATH. If the channeler is banished, he loses use of both his normal name AND pseudonym. Banishing: On the beginning of revival nights, a dead witch may either attempt to banish any dead person by naming their role or possess another player. Should they be successful, the banishment will be announced in the burial ground chat and the banished player is essentially removed from the game. THE PLAYER'S ROLE IS NOT REVEALED UPON A SUCCESSFUL BANISHMENT. The banished player may still observe dead chat, but they may not speak nor be revived. If a banish fails, the attempt will be revealed (e.g. "There was an attempt to banish <playerx> as Iron Golem!"). Witches may fake such an attempt on themselves (or actually do so, though this is questionable play). Witches must have their action ready before the end of the day for it to count. Witches must have their banish/possess action in BEFORE the revival night begins or else it will not be counted. The Loose Cannon can banish AND possess on revival nights. Odd tidbits: Romeo and Juliet do not have day chat. New role: Capacitor (NEUTRAL): On revival nights it may sacrifice itself to revive another player. Its death is indistinguishable from a night kill. It may use this ability when dead on a revival night. If it is in the graveyard when it uses this ability, it gets banished from the game. If he targets a banished person while alive, he is informed that his target was not valid and no one is revived (and he doesn't die). Grandpa + Grandma become Old Geezer (POSITIVE) which shifts a vote from one person to another (cannot target self) upon death. Both players are notified of the loss/gain. Channeler is now NEGATIVE. Seamstress functions in the same way, except the person dies with the nightkills the morning after her lynch. The night after her revival, only the lynch protection function of her ability works. The person sewn will not die on the day she is revived. Lodestone gains a night visit which acts as a nexus (all actions on the player he targets affect him instead). Demon ALWAYS receives info. Additionally, Demon gains a oneshot ability. Once per game he can submit false reports for any (or all) of the four investigative roles (Compass Bearer, Scientist, +, -) Role List: TOWN ROLES Old cards: http://i54.tinypic.com/353czg3.png http://i56.tinypic.com/w0oyzp.jpg http://i52.tinypic.com/10cp2mf.jpghttp://i51.tinypic.com/2qjyqoi.jpg WITCH ROLES Old cards: http://i56.tinypic.com/no64x4.png Player list Archon Shiva beruru Prime Intellect Ehrgeix RoieTRS fivexthethird Kai- bbobjs Arkaal A Killer Cuppa Tea Geneti Deceptive aerinon Ixtaccihuatl Mirdini AlexSierra Alternates Marabu Feel free to ask about anything and suggest anything. This will be the thread for the second game.
For obvious reasons, I would rather retcon the lynch. I would also be okay with calling that game state a witch victory and proceeding with the more expected scenario of me having been lynched.
HIJACKING MY OWN THREAD FOR NEW GAME THREAD. I have no idea where curiousCat went; will PM her regarding hosting the game. If it comes down to it I'll host this one, too. SO YEAH START SIGNING UP.
In. I miss the time where games would almost overlap... Edit: I have a friend who's shown interest, but it's a small game, so I'll give the regulars a few more hours to secure a spot before I go look on the outside.
!in i promise to pay attention all the time this time. if i do not you can pm me on esper and wap me with newspapers or something.
FIvExthethIrD has just enough letters in common with firewind that I get a bit nervous ever time I see his name... Still happy to play with him, mind.
The ironic bit is that I actually will be playing in this one. (Not while modding, of course, but right now it looks pretty funny, me handling signups and all that while my own name is in the playerlist).
Joining this is about the worst choice I can possibly make right now. Naturally I'm in. Also, I'll still roll FAG again even though he's not even a role in this one. I'll just end up with his replacement.
Could you clarify exactly what info witches are sent, btw? (a list of all other witches roles and pseudonyms but not the real ID of the other witches?)
Just wondering, how much mafia/witchhunt experience do you have? Your postcount unsettles me a bit. EDIT: I already know Tea and Geneti.
He's friends with Ehrgeix so I assume he has some? EDIT: Pro tip though, including this ":)" in your first post makes your look like a bot.
Ixta is a friend of mine who I was raving about witchhunt to (I did wait a few days to make sure that all the interested regulars had signed up - Sotek said he was busy with work or some excuse, though =(). They have some in person experience at least - I think some online also (?).
Smiles are bad huh? I'll try and restrain my enthusiasm. I am new to the forums. Ehrgeix invited me over specifically to play this game and I thought it looked interesting. I've played similar games before, both online and in person, although generally they were the more simplified version of mafia/werewolf.
I'll be on away vacation Sept. 14th through the 25th. I should have Internet access but it's POSSIBLE that it may not work out (I'm counting on snagging an AT&T Micro-sim at destination). If the game isn't started yet, it's not going to matter anyway. If the game is started, I won't post heavily during that time, and may have to skim posts a bit, but I'll make sure to fulfill my essential duties. I'll also set up a check-in schedule for when to replace me if setting up a connection fails and I have to go MIAWOL.
Hey! If cC is unavailable I wouldn't mind hosting so you can play. I mean, I got no experience being a mod but how hard can it be when the rules are already done and mostly tested?
cC assures me that she'll be ready to host within a couple weeks/one month. Thanks for the offer, though. You can be backup instead of me.
I'm up for altin'. Been too busy to realize this went up, sadly. E: Or hey there was a spot excellent.
I'll talk to Prime on IRC soon about hosting this and yes I will host it don't worry about that! I'm just... slow. And a little bizzee.
Hi. Yes I did make my account when i told A_S that I did, but RL matters kinda overtook me. Will be checking in regularly to see when this starts.
This is my last post before I lose Internet access. If everything goes according to plan, I should regain access over the next few days and report in. If I don't, you guys have to assume that I'm blacked-out until the 26th, at which point I will 100% be back on. If the game starts and requires me to post before then, replace me. If Marabu's willing, he could fill in for me until then and then move to observer. In any case, I seriously expect no problems - I should have net access by tonight. Thanks all. EDIT: Get AlexSierra on here. I pm'd him, you guys should join in. He's always amazing fun.
Wow, cool!!! If there's a spot left I want in. This time I'm experienced and should win it by myself.
Yay, Alex! Now all we have to do is wait for AS to get his internet straightened out and cC to unbusy enough to mod this thing.
I could write pages about how eight AT&T employees can't find their way out of a shoe box, but I have Internet access. Prepaid, so I see little reason why it would give out a any point. So I'm in. Yay Alex!!
Hurray for A_S's connection. I wouldn't have felt comfortable as anything other than observer right away.
And why are we still calling the factions "town" and "witches" they don't even look like witches. I bet they don't weight the same as a duck too. We should call them "Eternal home of Arkaal" or something.
What I did? I think you mean what everyone did to me. All I did was sit there and take it... repeatedly.