EDIT: Put Chump's version up here, since mine was pretty bare-bones. Rook is made of rock, making him as solid as you’d expect. He’s a straightforward character who can quickly put big gems in his hand or pile and bury careless opponents in the ensuing avalanche. [Triangle: leaning largely towards, rushdown, split between econ and defense] Strengths: - Able to build 4-gems very quickly - Builds up a modest economy without buying new chips - Lots of control over his gempile Weaknesses: - Few arrows - Vulnerable to wounds and disruption. - No innate combo tricks Gameplan With Strength of Earth and an early Combine, Rook can guarantee a 4-gem before his third cycle, letting him put the pressure on. Strength of Earth should be played frequently in the early game to build up height bonus, and judicious use of Stone Wall will protect Rook’s pile without sacrificing offense. He can also use Stone Wall to pig one of his other character chips to set up Strength of Earth into Big Rocks, or Strength of Earth into a washer. Rook wants to keep his opponents under too much pressure to use their usual tricks, so avoid countercrashes and concentrate on putting gems in their pile. Puzzle Chips Chips Rook Loves - Button Mashing, It’s a Trap Both of these chips let Rook wash brown arrows while keeping his deck the same size. He can use It’s a Trap to trap the opponent’s favorite puzzles or keep them from buying big gems while he uses Big Rocks. Button Mashing can combo with Stone Wall’s main action. - One of Each, Roundhouse, Punch Punch Kick All of these chips can wash Strength of Earth’s brown arrow to black while keeping Rook’s effective deck size small. Punch, Punch Kick also gives Rook a fork. One of Each boosts Rook’s economy and gives him pigs he can use for Crash Gems and other important chips. Roundhouse is handy because it actually shrinks Rooks effective bag size! -Combos are Hard, X-Copy By skipping Combine, Combos are Hard is a chip Rook can pick up really quickly and then use in order to get an early Double Crash Gem and anything else he needs. X-Copy lets Rook crash more and really keep up the pressure! - Risk to Riskonade A single play of this chip will set up a terrifying offense for Rook. Against Rook, it’s too unsafe to consider. - Gem Essence Gem Essence lets Rook play Strength of Earth much more often, both by shrinking his deck and by letting him follow it up with any chip he wants. Once he’s has two Combines and a Crash, it might even be worth picking up more than one. Chips Rook Fears - Mix Master This counters Strength of Earth pretty well, often forcing Rook to crash before he’s ready. Try only building 2-gems until you draw your Crash. - Really Annoying, Just a Scratch, Ouch Rook doesn’t like wounds clogging up his bag as it slows down his ability to combine and crash fast. Ouch additionally messes up Rook by trashing his Combines. - Stolen Purples Rook likes to have more purples than most characters. This chip strongly discourages such a thing, as it can literally cripple Rook’s turns, again making Strength of Earth much riskier. General Tips Buying a Crash Gem (or even a Combine) over a 3 Gem is often a good idea. Big Rocks will provide the gems you need to buy cost 6 chips. Rook can use Stone Wall’s main to ensure that he draws Combine or Strength of Earth on the first hand of a cycle, making a quick 4-gem that much more likely. - Sometimes it’s better to hold off on counter crashing or using Stone Wall in order to gain some pile-height bonus. Matchups: Matchups Rook Loves Rook loves playing against lategame characters with poor pile control, like Setsuki, Gloria, Degrey, and Quince. Against Rook, many characters are forced to crash early instead of using their character chips or building up an economy. Quince’s Flagstone Tax is countered by Strength of Earth, which lets Rook both keep his pile high and threaten big crashes. Matchups Rook Fears Rook has barely any cycling ability, so characters like Zane and Vendetta, who can pluck the Crash Gems from his deck, present a real challenge. Argagarg wounds him while blocking his Conbines, and Jaina can rush him down while tossing out additional attacks. Rook will need extra crashes and careful use of the bank to survive.