This is a new rule that I've been thinking a bit about, and I was hoping to get some opinions from the community about it. For those who do not know, the rule currently reads as such: "Normal draw rule: If your normal attack is blocked or wins combat, draw a card." 1) How does this new rule affect valuation? Do early dodges become viable or even commonplace? Are early game throws now ok, or game-risking? 2) In the same vein, how does this rule affect the Yomi element of this game? With the shift in value and the "feel" of normal attacks will we see a shift in player tendencies? 3) How will this affect character balance? Will we see any significant shifts in game balance? (Will Val or Jaina be too good? Will the grapplers still hurt, despite the defensive mastery?) 4) On a personal, more subjective level, what do you think about the rule? Does it get in the way of game clarity? Does it not feel rewarding enough to successfully read an attack and block it? Anyways, it's a cool new rule, imo, and I think the one thing it definitely does is reduce dependance on early hands, as many character's normals are weak early, and this makes a hand stacked with normals early game a little less sub-optimal. So, a penny for your thoughts? EDIT: So far Pros: More cards (more combos), more meaningful normal attacks, Greater variety of attack speeds to play in combat. Cons: Character balance, Throws risky to non-viable early, removes emphasis from hand management, an added rule (harms game clarity).