So, the question of whether any more balance changes should be made came up in chat last night. Sirlin asked me to post today so I figured I'd give as comprehensive and opinion as I can. Characters: I think the balance of the game looks something like this: A+ tier: Lum - Top tier according to nearly everyone. No longer crazy broken; I think Chump made a good comparison when he called it "Metaknight tier," in that maybe he's the best character and too good but he's definitely beatable. In other words, maybe justifies tournament banning but not the end of the world in casual play (except he's also easy to play so maybe casual players will have trouble countering him?). A tier: Grave, Rook, Arg, Setsuki, Val - Other top tier candidates depending on who you ask, I have yet to see anyone disagree that any of these is either top or upper mid A- tier: Degrey - No one I have encountered thinks he is really good or really bad, nor am I hearing any complaints about him from anyone about anything. B- tier: Midori - I don't think anyone puts him top, some people think he's mid F+ tier: Geiger - Most people put him as bottom/unplayable with a few dissenters putting him as mid F tier: Jaina - Almost universally agreed unplayable Community chips: All seem to be in a good place, except Secret Move (which seems to be worthless) and a few chips that have maybe a little too much synergy with individual characters (Arg/RA, Sets/RM, etc). Nothing worth even looking at changing in my opinion. Balance philosophy: I'm surprised balance changes are even being considered, or I would have mentioned a lot of this stuff sooner. My attitude is still that changes should not be made unless absolutely necessary, and since they will presumably be done without testing, absolutely nothing whose effect cannot be gauged almost 100%. So, with that in mind: Lum: The money question. The possibility that Lum is unacceptably powerful is the only reason I would even consider any changes at all. Poker Winnings is a little too simple and elegant to change, and I think Panda's Bargain has already been nerfed as far as it can go without fundamentally changing the chip. Living on the Edge, on the other hand, is too consistent. It happens every game and 8 or 9 is still far enough from death to reliably save him, either that turn or on the next (since he will see, like, his entire deck in that time). The idea is supposed to be a "exciting save me from death" chip but instead it's "engine piece that always comes online in the endgame." If I had a time machine, change #1 is to Make Living on the Edge work at pile 10 instead of 8. A tier and Degrey: Do absolutely nothing. All of these characters are fine, and I don't think anyone has changes in mind for any of them that are guaranteed improvements to the game. Midori: Maybe he's underpowered, but he's also weird and has been on both ends of the spectrum in testing. No one has come up with a buff that's not too dangerous to give him blind, so I think we have to just live with it. Jaina: Giving a red arrow on Burning Vigor would make her play better with Stolen Purples, Really Annoying, and Mixmaster, which is fine. Chump hates that she's still dependent on reds, but I think it's too late to care about that. Suggested change: Burning vigor has red arrow Geiger: We know that an ideal Geiger is somewhere between what he is now and that god-tier version where all of his chips kept parity. Future Sight ends his turn (without forks of course) and is therefore the safest chip to buff. Right now he just runs out of cards and usually pitches his character chips to each other because he can't keep enough of a hand to buy anything otherwise. Having him put one chip fewer back is safer than letting him draw extra chips, and I am suggesting these changes without any testing, so safer is better. Suggested change: Future Sight puts one chip back instead of two. In conclusion, my suggestion for the next printing is one of the following: If Lum is at an acceptable level, no change If Lum is too good but we are going for an "as little as possible" approach, then LotE threshold becomes 10. If Lum is too good and the attitude becomes "three changes isn't much worse than one," then nerf LotE, and buff BV and FS just to give the bottom tier a little welcome help. EDIT: After some discussion in chat, I endorse: Dragon Form makes crashes unreactable (thus stuffing Gemonade and Stone Wall). If replacement chips are not going to be reissued, this is a minor "bug fix" that I think wouldn't draw major complaints from people with existing sets, nor would it break anything from a balance standpoint. EDIT2: While I still don't care about the chip, I've been convinced that Secret Move Cost 3 is probably for the best balancewise but logistically maybe not worth it.