A Win-Loss record that's always active and never resets...Is it really necessary? Other than for purposes of the Level system, I don't see much of a point to its existence. In a game where character balance (currently) fluctuates wildly and play at times boils down to sheer numbers more than mindreading (yomi, if you will), all the W/L record seems to do is render a loss due to bad luck or a crappy matchup all the more unsettling/frustrating. My suggestion? Ax it, or perhaps upgrade to some Elo-derived business. Agree? Disagree? Thoughts on the idea? Be civil.