I don't like the idea of a "universal" handcap. Perhaps if it was character dependent. Not that it really matters, but it makes Gary's innate worse than it already is. I like in yomi that blocks are much better than dodges early but as the game progresses that flips. The interesting part is weighing when to switch. With a max hand size, suddenly dodging is a reasonable option all of the time. I like the slowly escalating feel of the game as people get better cards. Holding on to pairs hoping for trips becomes a waste of hand space, making less supers happen.