Tinyhunt is a game where witches, innocents, blah blah Soup: Each Witch has a bowl of Soup that they may Drink on the Night of their choice. Only one Witch may drink Soup on any Night. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correct Match grants them an extra Kill that Night but an incorrect Match reveals them the next Day. A player may not be Matched to the same role twice. A successful Match will only give the 'so and so died' message. A failed Match will give a message of the form 'Xanthippe attempted to Soupkill Yolanda the Zergling, but failed.' Lump, Faithful Panda: On Day 1, there is compulsory plurality vote for Lump to be a player's friend (random tiebreak). Lump always Lynch votes the same as his friend, adding an extra vote. If Lump's friend dies, Lump leaves the game. Guardian Angels: Dead players become Guardian Angels. Each Night, the Guardian Angels decide by plurality vote to Protect target player (random tiebreaks). "No Protect" is a valid vote. A successful Protection will prevent a Nightkill, and gives no indication that a player was targeted. Protection has no effect on other types of Kills. They get the results of Priest checks at the end of the night. Guardian Angels cease Protection when there are four or fewer living players. Explosion: At the start of Night, dead Witches may Explode to prevent any Protection that Night. They may not vote any further in Guardian Angel chat. Living players are not informed of Explosions. Must-lynch: Lynch voting becomes plurality vote at 4 players or less (random tiebreak), and no-lynch is not allowed. Witches Demon: You are informed of the Priest's Check target. Occultist: You are informed of the Guardian Angel's Protection target. Killer: You may Kill a target at the beginning of Night once per game. If you do so, you are revealed the next Day. Innocents Priest: Each Night, Check target player. Acolyte: You know the identity of the Priest. Spiritualist: You are informed of the Guardian Angel's Protection target. Judge: If the Lynch vote is deadlocked or no-lynch, you may determine the Lynch target. Vigilante: You may Kill a target at Night if there were two consecutive mislynches. After a possible Vigilante Kill (whether used or not), the mislynch counter resets to zero. Eager Cadet: The Guardian Angels know your identity. Martyr: At Night, you may die to Save target player. Desperado: You may die to immediately determine the Lynch target. Dancer: Each Night, you may Dance. to inform all players the next Day that 'the Dancer Danced'. Pope: At the end of a Night when 4 or fewer players remain, Check all living players. Night phase timing Track A: Killer Kill Soup and Soup Kill Nightkill Vigilante Kill (even if killed) Martyr save Check Demon info Dancer dance Pope omniscience GA info Track B: Explosion GA Protection Spiritualist Occultist Players 1. Zejety 2. Ehrgeix (not yet confirmed) 3. AlexSierra 4. Arkaal 5. Golden119 6. Prime Intellect 7. aerinon 8. Archon Shiva 9. Claytus 10. Romdeau 11. bbobjs 12. Ithaldir 13. RoieTRS Alternate 1. THIS COULD BE YOU! Alternate 2. THIS COULD BE YOU! We're waiting for Ehrgeix to confirm before we start! Last minute addition: GAs get result of priest check at end of night.