The way I understand it, ChocoPi has mainly brought three new things to Witchunt: 1. The Spy: A non-witch player who is aware of the coven, and can reveal it to the other faction(s). 2. GAs: The ability for dead players to influence the game. 3. The Werewolf: A scum role designed to make claiming unsafe. Although CPi seems t have always used all three, personalized witchhunts by other mods have been attempted (and are still being attempted) that ditched one or more of these elements. Most people seem to agree that spy ruins the game for scum, and that werewolf is, generally speaking, rather boring. The jury is still out on GAs. What I have in mind right now is to design a game that would, hopefully, serve as a prof of concept for ChocoPi's three innovations - I would love to prove conclusively that it is possible to work a spy into a proper game, for one thing. I believe WH5 clearly demonstrates that an abundance of very powerful abilities tends to stop the game from actually being played, so I'm going to try and lean the other way. Previous games also demonstrated that rules that create randomness in the starting gamestate are problematic, so no "lost" roles due to spy, lovers, or whatever. My proposed spy mechanic makes the spy low-power, as well as the counter to him. I accept that we would have to play without ChadMiller. Spy: Gets the link to coven chat. Not told who the coven are (coven is told names in PMs, but not roles), and everybody uses false names there, although they must be consistent. Siren (witch): Each night, may whisper the name of a player in coven chat. If that player has access to coven chat (and isn't the siren himself), he dies. So, the spy's list narrows down as time goes forward, and if Siren just randomly names all the top (non-coven) players early, the spy could come out with that info, revealing a list of important town players. WW+sacrifice (very early idea): Coven sacrifices one member, and posts a player/role list. Every correct match dies. I am mostly asking just how ridiculous this is. GAs (early idea): Coven in GAs can reveal themselves to get THREE votes henceforth. These are always no protect. This robs winning town of GAs, basically. It is assumed for now that basic roles such as priest, aco, necro and demon work roughly as usual. What's interesting, what's salvageable, and what's broken beyond repair?