Gamewide rules Normal draw rule. Try the version: If you normal attack as your combat card and it's not interrupted (by a faster or same-speed attack), draw a card. If both players are knocked down during the same combat, then ignore the knockdown effect next combat. Try the handcap: At the end of the turn (after the powerup phase), discard down to 10 cards. (There's no limit to hand size during the other parts of the turn.) BBB Queen and King altered so that Queen is the go-to damage option while the King has other utility: Junkshot damage up 10 -> 12 King damage 9+3 -> 6+4 King ability revised to give bonus damage if you change range, rather than keep it: This throw works at range or close. When you throw the opponent with it, you may switch the current range. If you do, this throw does 3 extra damage. Salvage Components reworded, no functional change: During the powerup phase, you may reveal this card to return a face card from your discard pile to your hand, then discard this Salvage Components if you are not at range. Robo Headbutt named on the card, changed to Can't Combo type, and reworded: You may not play this card at range. If Robo Headbutt wins combat, it stuns the opponent, and you may play another full combo unless you were also stunned. Also it has helptext: "On hit: you may play another combo." Persephone Combo ponts down 5 -> 4 Throw damage up 6 -> 7 Jack, Rapid Lashes combo points 2 -> 1, aso damage up 7+3 -> 7+4 Jack, Power Lash now knocks down (increases card draw, but might completely dominate ever using the other side of the jack) King damage up 8 -> 9 Bare Your Soul ability revised: After the draw phase, you may attach this to your opponent's characer card. While attached, he must play with the top card of his deck revealed. If he would draw a Hearts card, turn that card face down instead of drawing it and put this card in your discard pile. Vendetta Innate no longer has the crit part, to simplify. Now the hitback part works on Can't Combo moves also: "Whenever your normal attack (as a combat card) hits or is blocked, you may return it to your hand instead of drawing a card. Whenever you block an Ender or Can't Combo attack, you may hit back with a red normal attack (it becomes an ender), then draw a card." Acrobatics reworded and slight functional change on discarding in the case of blocks: After combat cards are revealed, you may discard this card to cancel combat. Discard both players' combat cards (neither player takes any damage), then immediately play another combat phase. During this extra combat, you cannot play another Acrobatics and your attacks and throws are 2 speed slower.