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Streamlining the Fighting Genre

If You’re New To Fighting Games

We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are so concise that they fit on one screen. We’ve cut out the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

 

If You’re a Fighting Game Veteran

Fantasy Strike is difficult to be good at, but not because of combos or execution: because making the right decisions is hard. This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. It’s got mixups, rushdown, zoning, frame traps, grapplers seeming too powerful on day 1, and other fighting game fundamentals you’re used to.

The Melting Pot
You can play Fantasy Strike with pretty much any gamer, no matter which other games they play. You can all reach basic competency in Fantasy Strike in minutes and start playing for real.


 

Fantasy Strike's Controls

All moves are done with a single button press so you can play with any controller.

fs_four_control_layouts.png

Yomi Counters

The power of doing nothing.

The Yomi Counter is an exciting new feature for the fighting game genre. Throws are powerful in Fantasy Strike, but you can always punish a throw that you know is coming by simply letting go of your controls! If you do, you'll be vulnerable to any attack, but if your opponent tries to throw you while you're not touching your controls, you'll Yomi Counter them and damage them instead. (Special throws and super throws can’t be yomi countered. You can /jump/ out of those though.)

Opponent is doing inputs
so they CAN be thrown

Opponent let go of the controls
so they yomi counter YOU if you try to throw them