Streamlining the Fighting Genre

If You’re New To Fighting Games

We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are so concise that they fit on one screen. We’ve cut out the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

If You’re a Fighting Game Veteran

Fantasy Strike is difficult to be good at, but not because of combos or execution: because making the right decisions is hard. This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. It’s got mixups, rushdown, zoning, frame traps, grapplers seeming too powerful on day 1, and other fighting game fundamentals you’re used to.

Fantasy Strike's Controls

All moves are done with a single button press so you can play with any controller.


Yomi Counters

The power of doing nothing.

The Yomi Counter is an exciting new feature for the fighting game genre.
Throws are powerful in Fantasy Strike, but you can always punish a throw that you know is coming simply letting go of your controls!

When you let go, you're vulnerable to any attack,
but you'll automatically reverse an incoming throw with your Yomi Counter.
You'll throw them with a special animation, deal damage, and get full super meter too!
(Special throws and super throws can’t be yomi countered. You can jump out of those though.)

Opponent is doing inputs
so they CAN be thrown

Opponent let go of the controls
so they yomi counter YOU if you try to throw them